Aaron Ballman is a Senior Staff Compiler Engineer for Intel. He has almost two decades of experience writing cross-platform frameworks in C/C++, compiler & language design, and software engineering best practices and is currently a voting member of the C (WG14) and C++ (WG21) standards committees.
In case you can't figure it out easily enough, the views expressed here are my personal views and not the views of my employer, my past employers, my future employers, or some random person on the street. Please yell only at me if you disagree with what you read.
Tag Archives: memory
As a framework designer, you have a lot of things to worry about. Calling conventions, size compatibility, structure layout, etc. I’d like to briefly talk about another thing to worry about: memory management. I’m not just talking about “please don’t … Continue reading
A question came up on LinkedIn in the C++ group relating to how virtual class inheritance actually works. Since LinkedIn limits the amount of space for responses, and also manages to screw up code formatting, I decided to tackle the … Continue reading
Previously, we covered the basics behind virtual methods. If you aren’t wholly comfortable with the subject yet, I’d recommend you go check that post out first. But if you are comfortable, we’re going to delve into the wacky fun world … Continue reading
Virtual functions are a fairly well-understood programming construct in terms of how and when to use them. But have you ever stopped to think about how they actually work under the hood? You’ve probably heard the term “vtable” thrown around … Continue reading