Tag Archives: language

Value Types in C++11

You may have heard these terms used for various programming languages before, but I wanted to discuss them in a bit more detail since they’re a fairly fundamental concept in compilers that spill over into the way you use the … Continue reading

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I Learned Something New About New

In my last post, I had mentioned that I found a phenomenon that made no sense to me. It had to do with initializing the members of a structure when calling new. Since I can’t let sleeping dogs lie, I … Continue reading

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Warning: Don’t Ignore Warnings!

How many times have you run across code that looks fine, works fine, but still generates a message like “Signed/unsigned mismatch” when we compile it? How many times have you thought to yourself, “that’s stupid, I know this code is … Continue reading

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