Aaron Ballman is a software engineer for GrammaTech. He has almost two decades of experience writing cross-platform frameworks in C/C++, compiler & language design, and software engineering best practices and is currently a voting member of the C (WG14) and C++ (WG21) standards committees.
In case you can't figure it out easily enough, the views expressed here are my personal views and not the views of my employer, my past employers, my future employers, or some random person on the street. Please yell only at me if you disagree with what you read.
Tag Archives: debugging
Some of us spend a fair amount of time pouring through crash dumps generated on Windows. For us, the symbol server support provided by Microsoft’s debugging engines is a godsend. However, source indexing is an even bigger boon because it … Continue reading
Programmers have many tools available to them for improving the quality of their code. One of my personal favorites is the code review — getting another set of eyes on my source code always challenges my assumptions, and invariably flushes … Continue reading
For about six months, I managed to stick to a bi-weekly update schedule of Mondays and Fridays. However, I’ve exhausted my entire backlog of topics, as well as my todo list for things to write about. Instead of trying to … Continue reading
For my day job, I frequently look at reports that come out of WinQual from Microsoft. These reports contain crash dumps that I can use to determine what’s going wrong with the software I’ve been working on. All in all, … Continue reading
Sometimes, the hardest bugs to find are the ones that hide in plain sight. They’re the sort of bug where your eyes skim over the offending code and your brain continuously says “yup, fine, right, good, yup” and you can’t … Continue reading
Last time, I demonstrated a way to automatically generate a stack crawl to help you debug errors in your application. However, I also mentioned that stack crawls are usually not enough information by themselves. In this post, I am going … Continue reading