Category Archives: C/C++

MSVC Pointer Type Attributes

One of the lesser-known features of Visual Studio’s C/C++ compiler are the pointer type attributes __ptr32 and __ptr64. More information about them can be found on MSDN. These pointer type attributes are used to control the visible size and behavior … Continue reading

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How Variable Argument Lists Work in C

Variable argument lists are very arcane in the world of C. You’ll see them expressed in function signatures as … at the end of the parameter list, but you may not understand how they work or what they do.

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Value Types in C++11

You may have heard these terms used for various programming languages before, but I wanted to discuss them in a bit more detail since they’re a fairly fundamental concept in compilers that spill over into the way you use the … Continue reading

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Now, With More Tidbits!

Sorry about the distinct lack of content lately, but I’ve been busy putting together a new training initiative for my day job. This initiative involves sending weekly snippets of information on C and C++ to many of our developers. The … Continue reading

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Theory and Reality

One thing which I am pretty religious about is the placement of ++ and — in an expression. You have two options for where it can go. If it goes before the operand, it’s a pre-increment/decrement. If it goes after … Continue reading

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Describing the MSVC ABI for Structure Return Types

An ABI is an “application binary interface”, which is basically a contract between pieces of executable code on how to behave. The ABI dictates things like how parameters are passed, where return values go, how to create and destroy stack … Continue reading

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Varargs? More like Arghargs!

This was a silly mistake on my part, but one which took me several hours to track down. In retrospect, I had everything at my disposal to tell me exactly what the problem was, I just didn’t notice it. It … Continue reading

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Worst Compiler Abuse Ever

I am pretty sure this qualifies as the worst abuse of a compiler I can think of. Note, I am not recommending you use this in production code, lest you wish to be set on fire by those who have … Continue reading

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I Learned Something New About New

In my last post, I had mentioned that I found a phenomenon that made no sense to me. It had to do with initializing the members of a structure when calling new. Since I can’t let sleeping dogs lie, I … Continue reading

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Tail Calls

A tail call is a specific pattern of source code where the last instruction executed in a method is another function call. For instance: In this code, the call to last is considered a tail call because there are no … Continue reading

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